Giuseppe Nelva
First of all, the simulator is now available via xCloud on Xbox One, mobile phones, and PC.
This means that you can access the full sim basically anywhere. The only caveat is that add-ons that aren’t purchased on the official marketplace will not work via the cloud.
The second news from Microsoft is the release of the Beechcraft Model 17 Staggerwing, which is now available on the official marketplace for a rather affordable $14.99. Below you can check it out in a trailer.
The aircraft has been created by third-party developer Carenado, which is very well known for the quality of its visual models and textures.
We then hear from Leonardo, that provided new information on what we can expect from the Fly the Maddog X MD-82 package, alongside new screenshots.
Compared to what happened with Prepar3D, our idea is to release first a “basic package” that will satisfy most of the needs of the advanced simmer, to which over time dedicated “expansions” will be added; although no road map has being discussed yet we plan to introduce in the future optional expansion pack that may include MD83/88 version and -217C/-219 engines, Canadian Marconi FMS and PMS, EFB and ageing/servicing features. Fly the Maddog X MSFS version 1.0 will include: – MD82 with -217A engines, PAX Cabin 162Y and Honeywell FMS for NAV/VNAV/ACARS;– Flight model and engines performances tested and matched against real aircraft performance tables;– All systems/avionics/tests etc, fully implemented as in the P3D version, including failures/INOPs feature, fully dimmable integral and flood lightning, working TCAS and EGPWS terrain mode;– New FMS Services page for controlling DOORS/STAIR, External power, fuel loading, etc.;– Fully integrated with MSFS ecosystem (jetway, catering, baggage loader, etc…);– Integration with PFPX/SimBrief via Load Manager and retrieval of OFP data via the ACARS system;– Livery manager, and aircraft settings configurable for different aircrafts;– Livery-based cockpit color (pink, blue or grey) and main panel variations (including placards and speed bugs);– Can be installed in the same machine with Fly the Maddog X for P3D; Configurable options from Load Manager: – Panel state when starting simulation (Cold & Dark, Ready at Gate, Ready for Takeoff…);– Weight & Balance and route planner;– Load Manager units (Kg/mbar or Lbs/InHg); Aircraft options: – Cockpit units (Kg/mbar or Lbs/InHg);– PFD flight director style (cross bar or single cue), rising runway, ND wind arrow, groundspeed and aircraft map symbol, HDG UP or TRK UP option;– PFD wired to opposite NAV;– Armed altitude as FL and AutoArm altitude option;– Gear waring inhibit above 1500ft AGL;– Always play aural when autopilot disconnects;– Auto brake system;– Three VOR instrument versions: VOR/ADF/DME, VOR/ADF and VOR only;– Two altimeter versions: DUAL/SINGLE knob;– Optional TAS/SAT indicator;– Flat or Cone tail; Simulator options: – Enable failures;– Autopilot disconnect when flight controls moved;– Automatic update of aircraft weight and cg;– Automatic fuel loading;– Enable PM calls;– Sync CM1/CM2;– FSUIPC compatibility mode;– Maximum luminosity of all cockpit lights and instruments (flood, integral, LED, LCD and CRT);– Failures probability, separated for LIGHT, MEDIUM and DANGEROUS;– INOP systems according to MEL; NOTE: All settings (including panel states) can be changed while the sim is running and they are applied immediately without need to restart the flight. NOTE: on initial release the wx radar will be not functional due to lack of wx interface in current MSFS SDK. Wx radar functionality will be implemented free of charge as soon as the SDK will expose the necessary interface FlySimWare, showcased its upcoming Cessna 414A Chancellor focusing on sounds and the aircraft’s impressive cockpit. Last, but not least, we take a look at Nanki–Shirahama Airport (RJBD) in Japan by Gate15Scenery