Giuseppe Nelva
Sales for the whole company were 72.759 billion yen, up 20.5% year-on-year, while operating income was 34.527 billion yen, up 41.5% year-on-year. These are described by the company as record results.
The Entertainment business, which includes video games, saw sales of 68.811 billion yen and profit at 33.827 billion yen, showing significant growth on both fronts.
We also hear that Dynasty Warriors 9 Empires has shipped 280,000 units, while Atelier Sophie 2: The Alchemist of the Mysterious Dream has passed 200,000 units sold.
In the future, Koei Tecmo intends to continue its plans to become the “world’s number one entertainment content” aiming to achieve both quality and customer satisfaction, while also pursuing growth and profitability.
Starting with the current fiscal year, the company has launched its new medium-term management plan that aims to achieve 100 billion yen of yearly sales and operating income at 40 billion yen by the fiscal year that ends on March 2025.
The priority goal to achieve that remains the previously announced will to launch a game capable to sell 5 million units and games able to achieve 2 million units sold every fiscal year.
Specifically, in the current fiscal year (ending in March 2023), the company intends to continue its policy of “creating and developing global IP” that has driven profit growth for 12 consecutive years.
In the Entertainment business, the plan is to launch a large new game for console (or games, as usual Japanese doesn’t distinguish between plural and singular, even if from the context I’m inclined to believe they’re talking about one specific game) on top of multiple new titles, on top of new smartphone games.
A new IP Business department will be launched to promote IP development and licensing, on top of a new subsidiary in Shanghai to expand Koei Tecmo’s reach in China.
If you’d like to compare, you can check out the previous financial results announcement from January in our dedicated article.